Course curriculum
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Adapting Role Playing Games to Class Sized Audiences
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Introduction
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Adapting to Different Audiences
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RPG Structure
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Skills and Spaces
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Challenges
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D&D with Izzy
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Summary & Outro
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Bridging The Experience Gap
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Introduction
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Transforming Existing Experiences
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Avoiding Cognitive Friction
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Crafting Meaningful Experiences
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Bridging the Experience Gap
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Minecraft Applications
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Closing and Outro
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Dogs BOND as a teaching tool for empathy and compassion.
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Intro
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Play-Based Learning for Empathy One
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Play-Based Learning for Empathy Two
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Play-Based Learning for Empathy Three
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Engaging Through Game Mechanics
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Connecting People via Gameplay
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Outro
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Formative Game-Based Activity Development: Perceptions of Instructional Designers
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Intro
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Overview
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Game Applications
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Research Question
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Theoretical Framework
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Literature Review
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Study Framework
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Data Collection
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Interview Questions
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Themes
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Findings
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Outro
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Game Design for Young Learners: Pedagogy & Principles
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Introduction and Overview
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Principles of Good Game Design
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Benefits
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Case Studies
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Monstser Meal
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Video
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Game Feedback
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Takeaways
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Gamestormers
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Intro
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Game Overview Win Conditions
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Actions Overview One
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Core Loop Overview
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Actions Overview Two
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End of Round Actions
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Tokens
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Money and Resources
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Turn Overview
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Round Overview
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Scoring
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Outro
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About this course
- $999.00
- 314 lessons
- 25 hours of video content